Finally, us students of class CS108 have reached the end of the semester. To be honest, this was my favorite class throughout the whole semester. I really enjoyed meeting all the people from the class and developing games with everyone. In this blog post, I will talk about what I learnt from this class and […]Read more "Course Reflection"
As a final project for this class, I decided to develop a 3D puzzle solving game. The name of the game is puzzle roller. In this blog post, I plan to explain about puzzle roller, where it is at in development and where I plan to take it from here. As previously mentioned, puzzle roller […]Read more "Puzzle Roller"
GPS games are an interesting and unique field of spatial games that have a lot of possibility for growth. They are interesting because they are one of the few entertainment experiences that create game experiences involving the real world and technology. I tried out Ingress, a popular GPS game by niantic in class today and I […]Read more "GPS games in all their glory"
Jeffrey and I decided to continue working on Jeff’s Adventure. Game Credits Artist and Designer – Jeff Jose Programmer and Producer – Jeffrey Shin Background Music and Audio Effects created using bfxr – Jeff Jose Art and animation using graphicsgale – Jeff Jose Coding and game development using gamemaker – Jeffrey Shin Link To Game – https://drive.google.com/file/d/0B6sisnHKzOagd21Da2hEQk01OWM/view?usp=sharing Rules […]Read more "Jeff’s Adventure Update"
This week I worked with my teammate Jeffery to develop the prototype of our game “Jeff’s Adventure” which is an adventure, fighting game about Jeff Springfield who goes on an adventure to fight the magical forces of evil and save the world. The influence for the game came from the android game, street fight which as […]Read more "Jeff’s Adventure Prototype Development Session I"
Game design has always been an interesting topic for me. This week I was introduced into the MDA framework which stands for mechanics, dynamics and aesthetics. I was able to understand the difference between the 3 from the perspective of a developer. We took this opportunity to get a feel for the difference of how a […]Read more "A Better Understanding Of Game Design"
For this week in my CS108 class(Introduction to game studies), I was assigned the task of developing a board game. The purpose of this assignment was to get into the habit of reviewing your product to find out what you needed to improve. The assignment was to initially collaborate with a partner in class to create a board […]Read more "My Experience Developing a board game"